|Rig and light map UVs on the right.|
|FullBodySlot for use animation, work in progress...|
However I at least manage to import my monster's skeletal mesh and spawn the NPC. It works as it did two months ago, thankfully. All that's needed is to attach some kind of KillVolume to simulate instant death at encounter.
|Attempting to attach a kill volume on the NPC... it didn't go quite to plan, it was the NPC that de-spawned when it hit the main character.|