Friday, 15 June 2012

Cooking the Game

I heard that this would be a bit of a pain, but with the help of some videos, it went rather smoothly.
There were the straightforward tutorials, about cooking your game into an exe but they never really mentioned what to change in the scripts, so I thought I'd post this here for future reference. I am using the September 2011 version of UDK, which is no longer available for download, but these are some extra precautions you can take to make sure that Unreal Frontend takes all your packages and game type.

Monday, 28 May 2012

Cecilia Final Render

Knowing that it's over, I still wanted to improve her texture, and here it is.

And here's her naked body, bahaha:

Thursday, 24 May 2012

Trailer & Final level for Viva

I've been up to my eyeballs with work and yesterday I did my final Viva. The year is over. Woopee!
The updates are rather bad this month. I think it is really due to the fact there's nothing impressive to show anymore. However here is a trailer for the game along with screenshots of the level.

Outdoor area (newly constructed)
Hallway, with new particles going on!
Gate with more locks!
One of two grey keys to open the lock above
The final key to open the above

A key idea that never got made :(

Tuesday, 8 May 2012

Tower & Bridge WIP01

Started modelling the tower and bridges, I realised there's a lot of work to do for the roofs too. I'm hoping to create something to repeat so I can quickly construct these. Planks and metal bars are a great idea!

Vase x2

These Vases were rendered using a software called Marmoset, it's super awesome for rendering game props, I must recommend anyone needing this stuff for portfolio to use it!!
I think I may have a second texture for this pair, just ot mix it up a bit.