Tuesday, 13 December 2011

Found Free to use (Commercial too) Horror Music

While looking through YouTube videos for horror sounds/sfx, I stumbled across a website that would take me to the mother-of-all commercially free music I could use. Kevin MacLeod will of course be credited if his music ever is used in the end product.
Most of the sound effects will be created by myself, but unfortunately I am not a musician, so creating a music score is a lot more difficult. One other alternative besides looking for free to use music, would be to ask a Music Tech. friend of mine for help, or commission.

Royally Free Music- Horror

Here is my Pitch gameplay video. I hope the lecturers like it.

Sunday, 11 December 2011

Locked Door & Follow AI WIP!

<_> Not much to show, but this took a very long time for a script illiterate like myself. I am in the middle of looking at how to replace the bot with a different mesh... also perhaps when the bot touches the player, the player should die instantly.
I have made the bot slow on purpose for demonstration, usually it is almost as quick as the player.


Friday, 9 December 2011

Block out monster

I have finished modelling a basic low poly version of the monster (the design still hasn't been finalised) I will be using this for my pitch. In the end, any monster I pick will serve the same purpose: to make sound while it travels around, and to constantly keep a look out for the player (audio and visual), they all have poor hearing and definitely poor seeing (especially the designs showing a lack of eyes).

Wednesday, 7 December 2011

Monster Concepts- A Variety

I finished my monster concepts. These are all different kinds I would originally use if the game were bigger and I had more time to complete it. However for this project it will just be possible designs of the one monster I hope to have running around, noisy enough for the player to come.

Tuesday, 6 December 2011

More Sound Effects

Today I grabbed myself a portable sound recorder. I needed to record a door squeaking, but failed to find anything that could replicate an actual door squeak. So I decided I'd bring the recorder to my home- the land of squeaky old doors.

  DoorSqueak03 by Jin Suen

  AirVentLoop02 by Jin Suen

  FloorboardSqueak01 by Jin Suen

  HeavyDoorUnlockOpen00 by Jin Suen

  TriggerSound02 by Jin Suen

Besides just Squeaky doors, I have air vent noises that can act as atmospheric sound. Locked doors, trying door hands, and anything that makes a place seem old.

Friday, 2 December 2011

Monster Itterations- WIP

I have been looking into creating other types of monsters, and have created a second mood board. My game should only have one. But I believe I reached the design of a monster too quickly (skipping a step which is iterating designs). These however a slightly more human.

I am still in the process of creating more monsters. With some finished designs I will then create variations of the chosen monster. Chances are I will stick to the four-legged monstrosity as it gives a bit of difference in anatomy. The creature with the wheel to the left is one of my favourites from this bunch.