Showing posts with label Concept. Show all posts
Showing posts with label Concept. Show all posts

Monday, 23 April 2012

'Key' Ideas

Here are some ideas that were floating around in my head during Easter for more puzzles and the theme of the maze:

3 Differen Keys for Different Purposes
  • Regular Coloured key (colours will differ to indicate door it matches. Old school)
  • Theme key (for special rooms with context)
  • FINAL key (for the exit)
Also I'm realising now that perhaps the keys don't actually have to be keys, but cryptical objects, I don't know, maybe if you are trying to unlocked a themed room, you must find an object that goes with the theme. Like the typical one would be dolls, a little girl's room full of creepy dolls. Find 3 pieces of a broken doll and you get access to the doll room. Once you walk in, you'll find the reminants of a horror story, something terrible that happened there.





Sunday, 25 March 2012

User Interface Concept

Concpet for Scaleform UI




Pause screen

Death screen


Thursday, 12 January 2012

Monster Iteration 01


Here is a better dedicated iteration of the monster, The hooded and white-faced figure attracted me, but I also found it reminded me of existing monsters from games I've recently played (Alice: Madness).
I'm using this as a last chance to choose a suitable design for a monster. Some feedback would be suitable.

Wednesday, 7 December 2011

Monster Concepts- A Variety


I finished my monster concepts. These are all different kinds I would originally use if the game were bigger and I had more time to complete it. However for this project it will just be possible designs of the one monster I hope to have running around, noisy enough for the player to come.

Friday, 2 December 2011

Monster Itterations- WIP

I have been looking into creating other types of monsters, and have created a second mood board. My game should only have one. But I believe I reached the design of a monster too quickly (skipping a step which is iterating designs). These however a slightly more human.

I am still in the process of creating more monsters. With some finished designs I will then create variations of the chosen monster. Chances are I will stick to the four-legged monstrosity as it gives a bit of difference in anatomy. The creature with the wheel to the left is one of my favourites from this bunch.



Sunday, 27 November 2011

Cecila- Victorian Anatomy study

I have looked into various books with illustrations and photographs of women from the 19th Century. As most people know, Victorian women wore almost ridiculously tight corsets from a young age (to the point that their rib cages had trouble developing). I wanted to take the forms from the photos and especially the illustrations, as they seem to express what Victorians considered beautiful/perfect/pleasant to look at.
The round and sunken shoulders for example is very obvious in many victorian illustrations/paintings of women.





Eye colour is very important to me, I feel because survival horror tends to lean towards the more monochrome tones, colours that exist anywhere in design will stand out a lot more than usual. However I do plan to give my level colour. Cecilia is a very important figure in the level.


Thursday, 3 November 2011

Blocking out Character

I have finished modelling and rigging a basic female body form that will act as a make-shift model in the presentation of my Pitch.

I still have not full decided how she will look, hopefully I will get some feedback on which design is most desirable.

I am well on my way to blocking out a basic monster character for my pitch too. This is not the final design, but for now will do.

I added more hairstyles for the character I'm creating, there are so many variations, that I will leave it to feedback to help me decide which character is more suitable.

Friday, 28 October 2011

Monster Concept

Title of enemy: The Terror
A more human version, this was not chosen.

Rough chosen concept

I sketched a few monsters out, but ultimately decided I wanted something that was similar to a spider, but made of metal. The monster must make a bit of noise when walking- almost like blades hitting the floor the above image is almost a perfect representation of what I want in a monster.


Friday, 21 October 2011

Main Character concept roughs

Main Character's names: Cadence, Maddie, Lilly, Elise, Rosa, Ingrid, Cecillia.

This will be taken down after I elaborate on these sketches. Let me know what you think?
I am after a Victorian 'lost-girl' look. Currently I'm deciding on the style of art. To either go for a caricatured look (first picture) or a more realistic face (second picture) which is actually based on a real person's face.




Victorian clothes:
I collected images to help me conceptualise the clothes of the main character.


Thursday, 13 October 2011

First Simple Concept Sketches

Quick Concept sketches
 Here were a few sketches I made early on before I had figured out the game play mechanics. The first sketch you see was based on a nightmare I had one night. However I don't think that the characters suite my game idea so well now....


Here is an example concept- quickly made with the help of pasted textures. It really lacks material and whatever horror theme there should be on the interior, but I wanted to try my hand at creating a monster.