Showing posts with label Concept. Show all posts
Showing posts with label Concept. Show all posts
Tuesday, 1 May 2012
Monday, 23 April 2012
'Key' Ideas
Here are some ideas that were floating around in my head during Easter for more puzzles and the theme of the maze:
3 Differen Keys for Different Purposes
3 Differen Keys for Different Purposes
- Regular Coloured key (colours will differ to indicate door it matches. Old school)
- Theme key (for special rooms with context)
- FINAL key (for the exit)
Sunday, 25 March 2012
Tuesday, 17 January 2012
Saturday, 14 January 2012
Thursday, 12 January 2012
Monster Iteration 01
Here is a better dedicated iteration of the monster, The hooded and white-faced figure attracted me, but I also found it reminded me of existing monsters from games I've recently played (Alice: Madness).
I'm using this as a last chance to choose a suitable design for a monster. Some feedback would be suitable.
Wednesday, 7 December 2011
Monday, 5 December 2011
Friday, 2 December 2011
Monster Itterations- WIP
I have been looking into creating other types of monsters, and have created a second mood board. My game should only have one. But I believe I reached the design of a monster too quickly (skipping a step which is iterating designs). These however a slightly more human.
I am still in the process of creating more monsters. With some finished designs I will then create variations of the chosen monster. Chances are I will stick to the four-legged monstrosity as it gives a bit of difference in anatomy. The creature with the wheel to the left is one of my favourites from this bunch.
I am still in the process of creating more monsters. With some finished designs I will then create variations of the chosen monster. Chances are I will stick to the four-legged monstrosity as it gives a bit of difference in anatomy. The creature with the wheel to the left is one of my favourites from this bunch.
Wednesday, 30 November 2011
Tuesday, 29 November 2011
Sunday, 27 November 2011
Cecila- Victorian Anatomy study
I have looked into various books with illustrations and photographs of women from the 19th Century. As most people know, Victorian women wore almost ridiculously tight corsets from a young age (to the point that their rib cages had trouble developing). I wanted to take the forms from the photos and especially the illustrations, as they seem to express what Victorians considered beautiful/perfect/pleasant to look at.
The round and sunken shoulders for example is very obvious in many victorian illustrations/paintings of women.
Eye colour is very important to me, I feel because survival horror tends to lean towards the more monochrome tones, colours that exist anywhere in design will stand out a lot more than usual. However I do plan to give my level colour. Cecilia is a very important figure in the level.
The round and sunken shoulders for example is very obvious in many victorian illustrations/paintings of women.
Eye colour is very important to me, I feel because survival horror tends to lean towards the more monochrome tones, colours that exist anywhere in design will stand out a lot more than usual. However I do plan to give my level colour. Cecilia is a very important figure in the level.
Thursday, 3 November 2011
Blocking out Character
I have finished modelling and rigging a basic female body form that will act as a make-shift model in the presentation of my Pitch.
I still have not full decided how she will look, hopefully I will get some feedback on which design is most desirable.
I am well on my way to blocking out a basic monster character for my pitch too. This is not the final design, but for now will do.
I added more hairstyles for the character I'm
creating, there are so many variations, that I will leave it to feedback
to help me decide which character is more suitable.
I still have not full decided how she will look, hopefully I will get some feedback on which design is most desirable.
I am well on my way to blocking out a basic monster character for my pitch too. This is not the final design, but for now will do.
Friday, 28 October 2011
Monster Concept
Title of enemy: The Terror
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| A more human version, this was not chosen. |
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| Rough chosen concept |
I sketched a few monsters out, but ultimately decided I wanted something that was similar to a spider, but made of metal. The monster must make a bit of noise when walking- almost like blades hitting the floor the above image is almost a perfect representation of what I want in a monster.
Friday, 21 October 2011
Main Character concept roughs
Main Character's names: Cadence, Maddie, Lilly, Elise, Rosa, Ingrid, Cecillia.
This will be taken down after I elaborate on these sketches. Let me know what you think?
I am after a Victorian 'lost-girl' look. Currently I'm deciding on the style of art. To either go for a caricatured look (first picture) or a more realistic face (second picture) which is actually based on a real person's face.
Victorian clothes:
I collected images to help me conceptualise the clothes of the main character.
This will be taken down after I elaborate on these sketches. Let me know what you think?
I am after a Victorian 'lost-girl' look. Currently I'm deciding on the style of art. To either go for a caricatured look (first picture) or a more realistic face (second picture) which is actually based on a real person's face.
Victorian clothes:
I collected images to help me conceptualise the clothes of the main character.
Thursday, 13 October 2011
First Simple Concept Sketches
Quick Concept sketches
Here were a few sketches I made early on before I had figured out the game play mechanics. The first sketch you see was based on a nightmare I had one night. However I don't think that the characters suite my game idea so well now....
Here is an example concept- quickly made with the help of pasted textures. It really lacks material and whatever horror theme there should be on the interior, but I wanted to try my hand at creating a monster.
Here were a few sketches I made early on before I had figured out the game play mechanics. The first sketch you see was based on a nightmare I had one night. However I don't think that the characters suite my game idea so well now....
Here is an example concept- quickly made with the help of pasted textures. It really lacks material and whatever horror theme there should be on the interior, but I wanted to try my hand at creating a monster.
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