Showing posts with label Builds. Show all posts
Showing posts with label Builds. Show all posts
Friday, 4 May 2012
Monday, 26 March 2012
Special Post!
Labels:
Animation,
Builds,
Developement,
Game Mechanics/Gameplay
Sunday, 25 March 2012
Dissonance Progress Video (Viva 02)
Here's the progress video of my project. It shows my current achievments with some mechanics, though it had to be cut down quite a bit since I'll be using this for my second Viva.
Wednesday, 23 November 2011
Importing a Custom Character
Thursday, 17 November 2011
Blockout- starting from scratch
I took the time to create some placeholder textures just to see how the area looks with proper surfaces. This is a blockout from scratch since the last one I had to scrap due to scripting complications.
Sadly I think everything is a little too big- too wide and spacey, this might be due to the lack of objects, but I can still imagine it being too friendly and open. I will alter this after getting feedback.
I would like to create a very bare HUD, here you can see I previewed the level without one. I imagine every time the player gets caught by the monster she will only have one or two chances before she dies, so instead of using a life bar I would need something else to indicate injuries like the reddening of the screen or shaking camera.
Sadly I think everything is a little too big- too wide and spacey, this might be due to the lack of objects, but I can still imagine it being too friendly and open. I will alter this after getting feedback.
Saturday, 5 November 2011
Project Folder Setup
As most classmates will know I've had a real hard time trying to get a proper working Project folder- with set up that would allow me to edit and change script files. The solution I found was from a former student who created a Tutorial just to meet my level of beginner.
Henrik Claudelin's Tutorials
I have only just begun, so my Source folder is still quite empty:
Unfortunately after setting up folders, I found an error, that would prevent my 'CustomGame' gameplay to show up in the 'World Properties' of UDK editor. So my previous block out will have to be scrapped.
Camera so far...
I am still in the middle of trying to set up the camera, so that the default will be third person. Instead of working from scratch, I will just 'extend' my scripts from the existing UTGame script files, since most properties needed in the 'Pawn' and 'PlayerController' are already there.
Henrik Claudelin's Tutorials
I have only just begun, so my Source folder is still quite empty:
Unfortunately after setting up folders, I found an error, that would prevent my 'CustomGame' gameplay to show up in the 'World Properties' of UDK editor. So my previous block out will have to be scrapped.
Camera so far...
I am still in the middle of trying to set up the camera, so that the default will be third person. Instead of working from scratch, I will just 'extend' my scripts from the existing UTGame script files, since most properties needed in the 'Pawn' and 'PlayerController' are already there.
Friday, 4 November 2011
Maze01- Blockout 01
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| First version of Maze01 plan |
Starting to block out in UDK a portion of the first Maze. I found out a week ago there is no subtraction level mode- I find this only somewhat bothersome as I can find an easy alternative in the workflow of creating my level. I started with a very large cube brush first of all.
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